head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.

Optimization · Pure Optimization
An ARPG where build crafting and skill trees define success.
Gothic II leans Optimization (Pure Optimization); Last Epoch leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
Directional melee timing against tough fauna
Last Epoch
Action combat, modest mechanical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
No adaptive opposition
Last Epoch
No adaptive opponents
Last Epoch leans a little harder on variance, though the gap is small.
Gothic II
First-run surprises until the island is mapped
Last Epoch
Loot affixes and crafting outcomes vary
Last Epoch leans a little harder on optimization, though the gap is small.
Gothic II
Strict learning-point economy rewards ruthless planning
Last Epoch
Build planning is the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.