head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.

Optimization · Pure Optimization
Roguelite about raiding dungeons by night and pricing the loot in your shop by day.
Gothic II leans Optimization (Pure Optimization); Moonlighter leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
Directional melee timing against tough fauna
Moonlighter
Dodge-heavy dungeon combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
No adaptive opposition
Moonlighter
Enemies are scripted patterns
Moonlighter leans a little harder on variance, though the gap is small.
Gothic II
First-run surprises until the island is mapped
Moonlighter
Random dungeon layouts and loot rolls
Gothic II leans a little harder on optimization, though the gap is small.
Gothic II
Strict learning-point economy rewards ruthless planning
Moonlighter
Price discovery and shop economy are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.