head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.

Optimization · Pure Optimization
Survival crafter with creature-collecting automation.
Gothic II leans Optimization (Pure Optimization); Palworld leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
Directional melee timing against tough fauna
Palworld
Light shooter combat inputs
Palworld leans a little harder on reads, though the gap is small.
Gothic II
No adaptive opposition
Palworld
PvE AI, optional PvP servers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
First-run surprises until the island is mapped
Palworld
Pal spawns and breeding RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
Strict learning-point economy rewards ruthless planning
Palworld
Base automation, breeding chains, gear progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.