head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.

Optimization · Pure Optimization
Optimising tower placement, research and economy against scripted alien waves.
Gothic II leans Optimization (Pure Optimization); Revenge of the Titans leans Optimization (Pure Optimization).
Gothic II leans a little harder on execution, though the gap is small.
Gothic II
Directional melee timing against tough fauna
Revenge of the Titans
Mid-wave building rewards speed but never twitch-defines outcomes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
No adaptive opposition
Revenge of the Titans
Titan waves follow set paths without adapting
Gothic II leans a little harder on variance, though the gap is small.
Gothic II
First-run surprises until the island is mapped
Revenge of the Titans
Wave compositions are unknown on a first campaign run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
Strict learning-point economy rewards ruthless planning
Revenge of the Titans
Tech choices, placement and economy are the whole game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.