head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.

Optimization · Pure Optimization
Puzzle-like stealth levels solved by sequencing your band's abilities optimally.
Gothic II leans Optimization (Pure Optimization); Robin Hood: The Legend of Sherwood leans Optimization (Pure Optimization).
Gothic II leans a little harder on execution, though the gap is small.
Gothic II
Directional melee timing against tough fauna
Robin Hood: The Legend of Sherwood
Mouse-drawn sword duels add a small dexterity layer
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
No adaptive opposition
Robin Hood: The Legend of Sherwood
Guard patrols follow fixed mappable routines
Gothic II leans a little harder on variance, though the gap is small.
Gothic II
First-run surprises until the island is mapped
Robin Hood: The Legend of Sherwood
Unknown layouts only until scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
Strict learning-point economy rewards ruthless planning
Robin Hood: The Legend of Sherwood
Sequencing distractions, knockouts and Merry Men abilities solves each level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.