head to head
Gothic IIvsSiren: Blood Curse
Gothic II leans Optimization (Pure Optimization); Siren: Blood Curse leans Optimization (Pure Optimization).
Gothic IISiren: Blood Curse
Axis by axis
Execution4 vs 3
Gothic II leans harder on execution: Directional melee timing against tough fauna
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Siren: Blood Curse leans harder on variance: Hidden patrol routes and triggers until sightjacked and learned
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

