head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.

Optimization · Practiced Mastery
Methodically mapping a hostile station where knowledge and routing beat reflexes.
Gothic II leans Optimization (Pure Optimization); System Shock leans Optimization (Practiced Mastery).
System Shock leans a little harder on execution, though the gap is small.
Gothic II
Directional melee timing against tough fauna
System Shock
Combat and cyberspace ask competent but dated reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
No adaptive opposition
System Shock
SHODAN's threats are scripted, not an adapting mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
First-run surprises until the island is mapped
System Shock
Citadel's layout and logs are hidden until uncovered
Gothic II leans a little harder on optimization, though the gap is small.
Gothic II
Strict learning-point economy rewards ruthless planning
System Shock
Inventory, routing and station knowledge solve the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.