head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.

Optimization · Pure Optimization
Minimalist build-order puzzles defended with light real-time positioning.
Gothic II leans Optimization (Pure Optimization); Thronefall leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
Directional melee timing against tough fauna
Thronefall
Kiting and positioning your lord at night takes modest control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
No adaptive opposition
Thronefall
Waves are previewed and scripted, never adaptive
Gothic II leans a little harder on variance, though the gap is small.
Gothic II
First-run surprises until the island is mapped
Thronefall
Minimal randomness; wave compositions are shown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
Strict learning-point economy rewards ruthless planning
Thronefall
Build order and perk loadouts decide every map
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.