head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.

Optimization · Pure Optimization
A grid dungeon crawler testing build choices, puzzle-solving and enemy-type counterplay.
Gothic II leans Optimization (Pure Optimization); Vaporum leans Optimization (Pure Optimization).
Gothic II leans a little harder on execution, though the gap is small.
Gothic II
Directional melee timing against tough fauna
Vaporum
Real-time grid-dancing around enemies needs some timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
No adaptive opposition
Vaporum
Enemies follow fixed behaviours per type
Gothic II leans a little harder on variance, though the gap is small.
Gothic II
First-run surprises until the island is mapped
Vaporum
Dungeon is authored; loot mostly placed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic II
Strict learning-point economy rewards ruthless planning
Vaporum
Gear loadouts, rig builds and puzzle solutions are the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.