head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Unforgiving open-world RPG colony where knowing the world is the real power curve.

Optimization · Practiced Mastery
Memorising and rapidly inputting spell recipes while dodging your own friends.
Gothic leans Optimization (Pure Optimization); Magicka 2 leans Optimization (Practiced Mastery).
Magicka 2 leans a little harder on execution, though the gap is small.
Gothic
Clunky but learnable directional melee timing
Magicka 2
Typing element combos quickly mid-fight is the skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Creatures and NPCs follow fixed behaviors
Magicka 2
Enemies are scripted; friendly-fire chaos is not prediction
Gothic leans a little harder on variance, though the gap is small.
Gothic
Unknown world dangers on first playthrough
Magicka 2
Co-op misfires add slapstick randomness, little else
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Faction routes, skill investment, and world knowledge
Magicka 2
Knowing the strongest spell recipes trivialises encounters
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.