head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Unforgiving open-world RPG colony where knowing the world is the real power curve.

Optimization · Pure Optimization
A transgressive stealth horror game about an asylum escapee executing hunters from the shadows.
Gothic leans Optimization (Pure Optimization); Manhunt 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Clunky but learnable directional melee timing
Manhunt 2
Execution-hold timing and stealth movement need steady hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Creatures and NPCs follow fixed behaviors
Manhunt 2
Hunter AI patrols on fixed search scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Unknown world dangers on first playthrough
Manhunt 2
Unknown patrol layouts until a level is scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Faction routes, skill investment, and world knowledge
Manhunt 2
Shadow routes and lure setups make levels solvable puzzles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.