head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Unforgiving open-world RPG colony where knowing the world is the real power curve.

Optimization · Practiced Mastery
Family-friendly dungeon crawler that swaps Minecraft's building for loot and hack-and-slash.
Gothic leans Optimization (Pure Optimization); Minecraft Dungeons leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Clunky but learnable directional melee timing
Minecraft Dungeons
Dodge-rolls and kiting through mob swarms
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Creatures and NPCs follow fixed behaviors
Minecraft Dungeons
Enemies are scripted hordes
Minecraft Dungeons leans a little harder on variance, though the gap is small.
Gothic
Unknown world dangers on first playthrough
Minecraft Dungeons
Random loot and enchantment rolls drive power
Gothic leans a little harder on optimization, though the gap is small.
Gothic
Faction routes, skill investment, and world knowledge
Minecraft Dungeons
Gear synergies and enchant builds carry difficulty
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.