head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Unforgiving open-world RPG colony where knowing the world is the real power curve.

Optimization · Practiced Mastery
A co-op looter shooter where aggressive ability builds and gear mods carry you through escalating expeditions.
Gothic leans Optimization (Pure Optimization); Outriders leans Optimization (Practiced Mastery).
Outriders leans a little harder on execution, though the gap is small.
Gothic
Clunky but learnable directional melee timing
Outriders
Cover shooting and ability timing matter
Outriders leans a little harder on reads, though the gap is small.
Gothic
Creatures and NPCs follow fixed behaviors
Outriders
AI hordes are scripted aggression
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Unknown world dangers on first playthrough
Outriders
Loot rolls gate the build chase
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Faction routes, skill investment, and world knowledge
Outriders
Class builds and mod stacking dominate endgame
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.