head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Unforgiving open-world RPG colony where knowing the world is the real power curve.

Optimization · Pure Optimization
Survival RPG where preparation and logistics matter more than reflexes.
Gothic leans Optimization (Pure Optimization); Outward leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Clunky but learnable directional melee timing
Outward
Deliberate stamina combat, punishing but slow
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Creatures and NPCs follow fixed behaviors
Outward
Enemies use fixed behaviors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Unknown world dangers on first playthrough
Outward
Dynamic defeat outcomes and weather hazards
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Faction routes, skill investment, and world knowledge
Outward
Backpack economy, preparation, and build crafting
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.