head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Unforgiving open-world RPG colony where knowing the world is the real power curve.

Optimization · Practiced Mastery
Sci-fi horror RPG blending Squaresoft turn systems with real-time dodging in 1997 Manhattan.
Gothic leans Optimization (Pure Optimization); Parasite Eve leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Clunky but learnable directional melee timing
Parasite Eve
Active-time dodging between attack windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Creatures and NPCs follow fixed behaviors
Parasite Eve
Mitochondrial monsters follow fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Unknown world dangers on first playthrough
Parasite Eve
Random drops and first-run boss surprises
Gothic leans a little harder on optimization, though the gap is small.
Gothic
Faction routes, skill investment, and world knowledge
Parasite Eve
Weapon tuning and Parasite Energy management
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.