head to head
GothicvsRaw Danger!
Gothic leans Optimization (Pure Optimization); Raw Danger! leans Optimization (Pure Optimization).
GothicRaw Danger!
Axis by axis
Execution4 vs 3
Gothic leans harder on execution: Clunky but learnable directional melee timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 6
Gothic leans harder on optimization: Faction routes, skill investment, and world knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

