head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Unforgiving open-world RPG colony where knowing the world is the real power curve.

Optimization · Pure Optimization
A 2D sandbox of procedurally generated planets driven by crafting progression.
Gothic leans Optimization (Pure Optimization); Starbound leans Optimization (Pure Optimization).
Gothic leans a little harder on execution, though the gap is small.
Gothic
Clunky but learnable directional melee timing
Starbound
Light platforming and combat, generous margins
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Creatures and NPCs follow fixed behaviors
Starbound
Procedural NPCs follow simple fixed behaviours
Starbound leans a little harder on variance, though the gap is small.
Gothic
Unknown world dangers on first playthrough
Starbound
Procedural planets and loot keep early exploration unknown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Faction routes, skill investment, and world knowledge
Starbound
Gear tiers, farming, and progression routes dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.