head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Unforgiving open-world RPG colony where knowing the world is the real power curve.

Optimization · Practiced Mastery
Bethesda space RPG with ship and outpost systems.
Gothic leans Optimization (Pure Optimization); Starfield leans Optimization (Practiced Mastery).
Starfield leans a little harder on execution, though the gap is small.
Gothic
Clunky but learnable directional melee timing
Starfield
Shooter and piloting inputs
Starfield leans a little harder on reads, though the gap is small.
Gothic
Creatures and NPCs follow fixed behaviors
Starfield
Scripted NPC AI patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Unknown world dangers on first playthrough
Starfield
Procedural planets, loot variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Faction routes, skill investment, and world knowledge
Starfield
Ship building, outpost, perk routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.