head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Unforgiving open-world RPG colony where knowing the world is the real power curve.

Optimization · Practiced Mastery
Community resource management under randomised zombie pressure, with light action execution.
Gothic leans Optimization (Pure Optimization); State of Decay leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Clunky but learnable directional melee timing
State of Decay
Melee and driving are functional, not demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Creatures and NPCs follow fixed behaviors
State of Decay
Zombies swarm by simple rules, never adapting
State of Decay leans a little harder on variance, though the gap is small.
Gothic
Unknown world dangers on first playthrough
State of Decay
Dynamic events, infestations and survivor traits roll randomly
Gothic leans a little harder on optimization, though the gap is small.
Gothic
Faction routes, skill investment, and world knowledge
State of Decay
Base building, resource runs and survivor management are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.