head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Unforgiving open-world RPG colony where knowing the world is the real power curve.

Optimization · Practiced Mastery
An action RPG where leveling means choosing which Londoners to drain.
Gothic leans Optimization (Pure Optimization); Vampyr leans Optimization (Practiced Mastery).
Vampyr leans a little harder on execution, though the gap is small.
Gothic
Clunky but learnable directional melee timing
Vampyr
Dodge-and-stamina melee combat with modest demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Creatures and NPCs follow fixed behaviors
Vampyr
Enemies follow scripted patterns
Gothic leans a little harder on variance, though the gap is small.
Gothic
Unknown world dangers on first playthrough
Vampyr
Citizen secrets are hidden until investigated
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Gothic
Faction routes, skill investment, and world knowledge
Vampyr
The feed-or-spare XP economy is the central solvable system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.