head to head
Gradius V asks more than SuperHot, and the gap is execution.

Optimization · Practiced Mastery
A formation-based horizontal shmup where managing your options configuration and memorising scripted enemy patterns is the game.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Gradius V leans Optimization (Practiced Mastery); SuperHot leans Optimization (Practiced Mastery).
Gradius V leans clearly harder on execution.
Gradius V
Maintaining power-up state through dense formation fire demands precision
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gradius V
All enemy patterns are scripted Konami-classic formations
SuperHot
Red guys follow spawn scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Gradius V
Minimal; stages are nearly deterministic
SuperHot
Spawn order is unknown on a first attempt only
Gradius V leans a little harder on optimization, though the gap is small.
Gradius V
Options configuration, power-up sequencing, and checkpoint recovery are fully solvable
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.