head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Shaving lap time through precise car control and solvable line and tuning choices.

Execution · Practiced Mastery
Simulation driving precision underpinned by setup tuning and race strategy.
Gran Turismo 5 Prologue leans Execution (Practiced Mastery); Project CARS leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Gran Turismo 5 Prologue
Braking points and throttle control decide every lap time
Project CARS
Braking points and wheel control at the sim limit
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Gran Turismo 5 Prologue
Online racecraft adds light wheel-to-wheel prediction
Project CARS
Online racecraft against humans adds light positional prediction
Project CARS leans a little harder on variance, though the gap is small.
Gran Turismo 5 Prologue
Tracks and physics are fixed and fully knowable
Project CARS
Dynamic weather injects some session randomness
Gran Turismo 5 Prologue leans a little harder on optimization, though the gap is small.
Gran Turismo 5 Prologue
Tuning setups and racing lines are an engineering problem
Project CARS
Setup tuning and pit strategy reward deep study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.