head to head
Grand Ages: MedievalvsOctopath Traveler
Grand Ages: Medieval leans Optimization (Pure Optimization); Octopath Traveler leans Optimization (Pure Optimization).
Grand Ages: MedievalOctopath Traveler
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads2 vs 1
Grand Ages: Medieval leans harder on reads: AI rivals follow fixed strategy, not adaptive modelling
Variance2 vs 3
Octopath Traveler leans harder on variance: Hit, crit, and break rolls
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

