head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Building a medieval trade empire by optimizing routes, cities and economy across Europe.

Optimization · Pure Optimization
A calendar JRPG about routing social links and engineering persona fusion chains.
Grand Ages: Medieval leans Optimization (Pure Optimization); Persona 5 Royal leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Ages: Medieval
No twitch input - menus and orders only
Persona 5 Royal
Menu-driven combat; no mechanical skill demanded.
Grand Ages: Medieval leans a little harder on reads, though the gap is small.
Grand Ages: Medieval
AI rivals follow fixed strategy, not adaptive modelling
Persona 5 Royal
Enemies use scripted weakness AI; not adaptive.
Persona 5 Royal leans a little harder on variance, though the gap is small.
Grand Ages: Medieval
Map and events scripted-but-unknown until explored
Persona 5 Royal
Shuffle time, fusion accidents, and crit rolls.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Ages: Medieval
Trade routes, city placement and economy are the solvable core
Persona 5 Royal
Calendar routing, fusion, and confidant order are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.