head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A serious F1 simulation testing precise car control and setup optimization.

Execution · Practiced Mastery
A customizable Jedi action game centered on deep lightsaber combat.
Grand Prix 4 leans Execution (Practiced Mastery); Star Wars Jedi Knight: Jedi Academy leans Execution (Practiced Mastery).
Grand Prix 4 leans a little harder on execution, though the gap is small.
Grand Prix 4
Precise braking, throttle and racing-line control define lap times
Star Wars Jedi Knight: Jedi Academy
Saber acrobatics and timing dominate combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Prix 4
AI drivers follow scripted lines, not adapting to you
Star Wars Jedi Knight: Jedi Academy
Long-lived MP dueling scene adds human mindgames
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Prix 4
Weather and grip add some unpredictability per race
Star Wars Jedi Knight: Jedi Academy
Mission order choice, otherwise fixed content
Grand Prix 4 leans a little harder on optimization, though the gap is small.
Grand Prix 4
Setup tuning and optimal lines are a deep solvable layer
Star Wars Jedi Knight: Jedi Academy
Saber styles and Force builds reward mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.