head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
The genre-defining 3D open-world crime game set in Liberty City.

Execution · Practiced Mastery
A massive open-world sandbox built around grappling-hook and parachute chaos.
Grand Theft Auto III leans Optimization (Practiced Mastery); Just Cause 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto III
Driving and clunky gunplay set a modest physical bar
Just Cause 2
Grapple-parachute flow rewards handling skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto III
Enemies are scripted; nothing models the player
Just Cause 2
Enemy AI never adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto III
Pedestrian and traffic chaos lightly randomises encounters
Just Cause 2
Sandbox chaos varies moment to moment
Grand Theft Auto III leans a little harder on optimization, though the gap is small.
Grand Theft Auto III
Mission routing and city knowledge are learnable systems
Just Cause 2
Chaos-point economy and settlement completion routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.