head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
The genre-defining 3D open-world crime game set in Liberty City.

Execution · Practiced Mastery
An open-world chaos sandbox adding tornado weather to grappling-hook anarchy.
Grand Theft Auto III leans Optimization (Practiced Mastery); Just Cause 4 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto III
Driving and clunky gunplay set a modest physical bar
Just Cause 4
Wingsuit and customised tether handling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto III
Enemies are scripted; nothing models the player
Just Cause 4
Enemy AI is static
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto III
Pedestrian and traffic chaos lightly randomises encounters
Just Cause 4
Weather fronts shake encounters up slightly
Grand Theft Auto III leans a little harder on optimization, though the gap is small.
Grand Theft Auto III
Mission routing and city knowledge are learnable systems
Just Cause 4
Frontline progression and loadout tinkering
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.