head to head
Grand Theft Auto IIIvsNot For Broadcast
Grand Theft Auto III leans Optimization (Practiced Mastery); Not For Broadcast leans Optimization (Practiced Mastery).
Grand Theft Auto IIINot For Broadcast
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Not For Broadcast leans harder on variance: First-run surprises in each broadcast, then known
Optimization5 vs 6
Not For Broadcast leans harder on optimization: Learning each episode's optimal switching script
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

