head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
The genre-defining 3D open-world crime game set in Liberty City.

Optimization · Practiced Mastery
A survival-horror sequel with puzzle-heavy exploration and resource-scarce combat.
Grand Theft Auto III leans Optimization (Practiced Mastery); Tormented Souls II leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto III
Driving and clunky gunplay set a modest physical bar
Tormented Souls II
Survival-horror aiming and dodging under resource pressure.
Tormented Souls II leans a little harder on reads, though the gap is small.
Grand Theft Auto III
Enemies are scripted; nothing models the player
Tormented Souls II
Fixed monster behavior, not adaptive to player.
Tormented Souls II leans a little harder on variance, though the gap is small.
Grand Theft Auto III
Pedestrian and traffic chaos lightly randomises encounters
Tormented Souls II
Scripted-but-unknown enemy encounters and item placement.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto III
Mission routing and city knowledge are learnable systems
Tormented Souls II
Resource management and puzzle solutions are learnable and solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.