head to head
Grand Theft Auto IVvsWarioWare D.I.Y.
Grand Theft Auto IV leans Execution (Practiced Mastery); WarioWare D.I.Y. leans Execution (Twitch Chaos).
Grand Theft Auto IVWarioWare D.I.Y.
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 0
Grand Theft Auto IV leans harder on reads: Scripted AI, no adaptive opponent modeling.
Variance2 vs 3
WarioWare D.I.Y. leans harder on variance: Random microgame order keeps each session unpredictable until learned
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

