head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Optimization · Practiced Mastery
Zelda-flavoured musou where one hero mows down armies across Calamity-era Hyrule.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Hyrule Warriors: Age of Calamity leans Optimization (Practiced Mastery).
Hyrule Warriors: Age of Calamity leans a little harder on execution, though the gap is small.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Hyrule Warriors: Age of Calamity
Combo timing, dodges, and flurry-rush windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Hyrule Warriors: Age of Calamity
Enemy hordes are scripted, never adaptive
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Hyrule Warriors: Age of Calamity
Minor drop randomness only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Hyrule Warriors: Age of Calamity
Character builds, weapon fusion, and mission routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.