head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Optimization · Practiced Mastery
Gothic action adventure built on shifting between material and spectral realms to solve puzzles.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Legacy of Kain: Soul Reaver leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Legacy of Kain: Soul Reaver
Combat and platforming are deliberate, moderately demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Legacy of Kain: Soul Reaver
Enemies and bosses fully scripted
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Legacy of Kain: Soul Reaver
World fixed once explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Legacy of Kain: Soul Reaver
Plane-shifting puzzles and route knowledge drive progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.