head to head
Lords of the Fallen asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
Dual-world soulslike where boss patterns are studied, not outsmarted.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Lords of the Fallen leans Execution (Practiced Mastery).
Lords of the Fallen leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Lords of the Fallen
Dodge timing and stamina discipline against bosses
Lords of the Fallen leans a little harder on reads, though the gap is small.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Lords of the Fallen
Bosses are scripted movesets, not adaptive
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Lords of the Fallen
Layouts and drops mostly fixed
Lords of the Fallen leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Lords of the Fallen
Builds, lamp routing, and moveset memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.