head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Optimization · Practiced Mastery
Mission-based sequel sending Luigi through five haunted mansions with the Poltergust.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Luigi's Mansion: Dark Moon leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Luigi's Mansion: Dark Moon
Strobe timing and vacuum wrangling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Luigi's Mansion: Dark Moon
Ghosts are scripted mischief, not adaptive
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Luigi's Mansion: Dark Moon
Mission layouts are fixed
Grand Theft Auto: San Andreas leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Luigi's Mansion: Dark Moon
Gem hunting and mission rank routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.