head to head
Mushihimesama asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
A Cave bullet hell demanding the highest execution ceiling of any mainstream shmup, with a rank system that punishes passivity.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Mushihimesama leans Execution (Practiced Mastery).
Mushihimesama leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Mushihimesama
Ultra Maniac difficulty requires inhuman movement precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Mushihimesama
All bullet patterns are scripted Cave bullet-hell formations
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Mushihimesama
Rank system alters bullet speed based on play style
Mushihimesama leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Mushihimesama
Shot type selection, rank management, and scoring routes are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.