head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
A scripted puzzle-platformer testing light timing and one-time puzzle solving.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Planet Alpha leans Execution (Practiced Mastery).
Planet Alpha leans a little harder on execution, though the gap is small.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Planet Alpha
Chase sequences and stealth timing demand modest precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Planet Alpha
Enemies follow fixed patrol scripts, no adaptation
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Planet Alpha
Everything is scripted; nothing random after one playthrough
Grand Theft Auto: San Andreas leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Planet Alpha
Day-night puzzle solutions are fixed and learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.