head to head
Resident Evil Village asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Optimization · Practiced Mastery
Resource optimisation and scripted boss mastery carried by strong atmosphere and pacing.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Resident Evil Village leans Optimization (Practiced Mastery).
Resident Evil Village leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Resident Evil Village
Accurate aiming and ammo discipline under varied enemy pressure
Resident Evil Village leans a little harder on reads, though the gap is small.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Resident Evil Village
Enemies and boss phases are scripted, no adaptive modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Resident Evil Village
Minor crafting-drop variance; encounters are mostly fixed
Resident Evil Village leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Resident Evil Village
Merchant economy, weapon upgrades and area sequencing are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.