head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Optimization · Practiced Mastery
A Gothic-style open-world RPG on a volcanic island where build and faction choices shape a harsh adventure.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Risen leans Optimization (Practiced Mastery).
Risen leans a little harder on execution, though the gap is small.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Risen
Stamina-based melee with timing and dodges matters early
Risen leans a little harder on reads, though the gap is small.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Risen
Enemy AI follows fixed attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Risen
Some loot rolls; world is mostly hand-placed
Risen leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Risen
Faction choice, build, and quest routing dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.