head to head
Grand Theft Auto: San Andreas asks more than RoboCop: Rogue City, and the gap is optimization.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
A deliberately paced shooter testing easy aim and light build choices in scripted missions.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); RoboCop: Rogue City leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
RoboCop: Rogue City
Deliberate aiming with a tanky hero, light demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
RoboCop: Rogue City
Criminal AI runs simple fixed scripts
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
RoboCop: Rogue City
Linear missions hold little hidden or random
Grand Theft Auto: San Andreas leans clearly harder on optimization.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
RoboCop: Rogue City
Skill points and pistol upgrades structure modest build planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.