head to head
Grand Theft Auto: San Andreas asks more than Ryse: Son of Rome, and the gap is optimization.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
Cinematic Roman brawler centered on parry timing and brutal QTE executions.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Ryse: Son of Rome leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Ryse: Son of Rome
Timing-based parries and execution prompts, forgiving windows.
Ryse: Son of Rome leans a little harder on reads, though the gap is small.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Ryse: Son of Rome
Enemies telegraph from fixed scripts.
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Ryse: Son of Rome
Almost fully linear and scripted.
Grand Theft Auto: San Andreas leans clearly harder on optimization.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Ryse: Son of Rome
Combo multipliers and execution-perk choice are shallowly solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.