head to head
S.T.A.L.K.E.R.: Shadow of Chernobyl asks more than Grand Theft Auto: San Andreas, and the gap is variance.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Optimization · Practiced Mastery
An atmospheric open-zone survival shooter set in the Chernobyl exclusion zone.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); S.T.A.L.K.E.R.: Shadow of Chernobyl leans Optimization (Practiced Mastery).
S.T.A.L.K.E.R.: Shadow of Chernobyl leans a little harder on execution, though the gap is small.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
S.T.A.L.K.E.R.: Shadow of Chernobyl
Ballistic gunplay punishes sloppy aim
S.T.A.L.K.E.R.: Shadow of Chernobyl leans a little harder on reads, though the gap is small.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
S.T.A.L.K.E.R.: Shadow of Chernobyl
A-Life feels alive but doesn't model you
S.T.A.L.K.E.R.: Shadow of Chernobyl leans clearly harder on variance.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
S.T.A.L.K.E.R.: Shadow of Chernobyl
Anomalies, mutant spawns, and artifact RNG hide information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
S.T.A.L.K.E.R.: Shadow of Chernobyl
Artifact economy, routes, and stash knowledge converge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.