head to head
Neither is simply harder - they are hard in different places. Grand Theft Auto: San Andreas demands more optimization; Sonic Adventure DX: Director's Cut demands more execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
Wrangling high-speed 3D movement through fixed stages and boss scripts.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Sonic Adventure DX: Director's Cut leans Execution (Practiced Mastery).
Sonic Adventure DX: Director's Cut leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Sonic Adventure DX: Director's Cut
High-speed 3D control and jank-wrangling demand real hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Sonic Adventure DX: Director's Cut
Chaos bosses run fixed phase scripts
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Sonic Adventure DX: Director's Cut
Stage layouts and upgrades never change
Grand Theft Auto: San Andreas leans clearly harder on optimization.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Sonic Adventure DX: Director's Cut
Speedrun routing and A-rank paths are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.