head to head
Stunts asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
Precise stunt driving over loops and jumps plus route optimisation per track.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Stunts leans Execution (Practiced Mastery).
Stunts leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Stunts
Threading loops and jumps without crashing demands precise driving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Stunts
AI opponents follow fixed lines
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Stunts
Tracks are known; physics quirks barely random
Grand Theft Auto: San Andreas leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Stunts
Optimal lines and car choice per track are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.