head to head
SuperHot: Mind Control Delete asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Execution · Practiced Mastery
Deliberate spatial puzzle-shooting stretched into randomised roguelike runs.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); SuperHot: Mind Control Delete leans Execution (Practiced Mastery).
SuperHot: Mind Control Delete leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
SuperHot: Mind Control Delete
Time-moves-when-you-move still demands precise spatial play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
SuperHot: Mind Control Delete
Red guys follow simple deterministic behaviour
SuperHot: Mind Control Delete leans clearly harder on variance.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
SuperHot: Mind Control Delete
Roguelike runs randomise levels, hacks and spawns
Grand Theft Auto: San Andreas leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
SuperHot: Mind Control Delete
Hack synergies and room-clear sequencing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.