head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Optimization · Practiced Mastery
Open-world survival-flavored tactical shooter built around gear progression and base infiltration.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Tom Clancy's Ghost Recon Breakpoint leans Optimization (Practiced Mastery).
Tom Clancy's Ghost Recon Breakpoint leans a little harder on execution, though the gap is small.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Tom Clancy's Ghost Recon Breakpoint
Stealth shooting and drone play reward precise aim
Tom Clancy's Ghost Recon Breakpoint leans a little harder on reads, though the gap is small.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Tom Clancy's Ghost Recon Breakpoint
Drones and soldiers run fixed behaviors, never model you
Tom Clancy's Ghost Recon Breakpoint leans a little harder on variance, though the gap is small.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Tom Clancy's Ghost Recon Breakpoint
Patrols and gear drops add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Tom Clancy's Ghost Recon Breakpoint
Gear score, builds, and infiltration routes drive success
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.