head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.

Optimization · Practiced Mastery
A trap-heavy sequel where level knowledge beats reflexes.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Tomb Raider II leans Optimization (Practiced Mastery).
Tomb Raider II leans a little harder on execution, though the gap is small.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Tomb Raider II
Precise platforming plus more frequent gunplay
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Tomb Raider II
Human enemies still run fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Tomb Raider II
Unknown traps and ambushes punish first runs
Tomb Raider II leans a little harder on optimization, though the gap is small.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Tomb Raider II
Route, key-item, and secret solving dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.