head to head
Tutankham asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Execution · Practiced Mastery
A maze shooter about navigating a tomb, collecting keys and dodging creatures.
Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery); Tutankham leans Execution (Practiced Mastery).
Tutankham leans clearly harder on execution.
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Tutankham
Shooting horizontally and dodging creatures needs reflexes
Tutankham leans a little harder on reads, though the gap is small.
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Tutankham
Creatures are scripted, not adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Tutankham
Enemy spawns add minor unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
Tutankham
Memorizing maze layouts and key routes is essential
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.