head to head
Neither is simply harder - they are hard in different places. Grand Theft Auto V demands more reads; Grounded demands more variance.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Optimization · Practiced Mastery
Fighting and building at insect scale by learning fixed creature patterns and optimising gear choices.
Grand Theft Auto V leans Execution (Practiced Mastery); Grounded leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grounded
Bug combat demands precise dodge timing and weapon choice
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grounded
Insect AI is scripted; no adaptive opponent
Grounded leans clearly harder on variance.
Grand Theft Auto V
Some mission and lobby randomness.
Grounded
Creature spawn and loot drops carry session-level randomness
Grounded leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Grounded
Base placement, gear progression, and creature weaknesses are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.