head to head
Grand Theft Auto V asks more than Grow Home, and the gap is reads.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Charming physics toy about a wobbly robot climbing a giant plant into the sky.
Grand Theft Auto V leans Execution (Practiced Mastery); Grow Home leans Execution (Practiced Mastery).
Grand Theft Auto V leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grow Home
Procedural hand-over-hand climbing coordination
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grow Home
No opposition of any kind
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Grand Theft Auto V
Some mission and lobby randomness.
Grow Home
World fixed; little hidden
Grand Theft Auto V leans a little harder on optimization, though the gap is small.
Grand Theft Auto V
Heists, money loops, builds learnable.
Grow Home
Vine routing toward floating islands
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.