head to head
Neither is simply harder - they are hard in different places. Grand Theft Auto V demands more reads; Half-Life demands more optimization.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.

Execution · Practiced Mastery
Landmark scripted FPS following Gordon Freeman through the Black Mesa disaster.
Grand Theft Auto V leans Execution (Practiced Mastery); Half-Life leans Execution (Practiced Mastery).
Half-Life leans a little harder on execution, though the gap is small.
Grand Theft Auto V
Driving and shooting demand decent inputs.
Half-Life
Combat aim and infamous platforming sections
Grand Theft Auto V leans clearly harder on reads.
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Half-Life
Marines flank by script, not by modelling you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Grand Theft Auto V
Some mission and lobby randomness.
Half-Life
Set pieces surprise only on first run
Half-Life leans clearly harder on optimization.
Grand Theft Auto V
Heists, money loops, builds learnable.
Half-Life
Resource routing and encounter knowledge for speedruns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.